Once you have created a sprite world, you can create sprites within it. To do this, you must first obtain image descriptions and image data for your sprites. This image data may be any image data that has been compressed using QuickTime's Image Compression Manager.
You create sprites and add them to your sprite world using the NewSprite function. If you want to create a sprite that is drawn to the background graphics world, you should specify the constant kBackgroundSpriteLayerNum for the layer parameter.
The compressed image data must remain locked as long as it is set to be the sprite's image data.
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